A COMPLETE ARCADE GAME ANALYSIS
BY
John
“THE MEGO STRETCH HULK” Cimino
About
a year ago I wrote an article on this blog about my experience discovering and
then purchasing my favorite video game ever; the WWF Wrestlefest arcade game
(check it out here: Tales from the Toy Chest: The Wrangling of Wrestlefest). Since then I began to analyze the
game more and more. I wanted to understand it. Searching the internet for more
information, I realized there wasn’t much out there. Sure, there was a lot of reviews about how awesome it was and who was in it. But there was very little
on the actual gameplay and strategy behind it. What wrestler was better at
what? Who did more damage? What moves did they perform? And were there any
cheats?
Like
always, when these questions and thoughts hit my head, it gets my creative
juices and OCD flowing. And that, my friends, is what this write-up is all
about. Every single thing you could ever want to know about the WWF Wrestlefest
arcade game. Yup, another exhaustive and extensive analysis by yours truly on
the greatest wrestling video game the world ever produced. And that's saying a lot since this game hit the arcades in the summer of 1991 so you could say that I'm writing this article a few years too late. But what the hell, I just bought the cabinet a few years ago so it's new and fresh to me. Who knows, maybe you were
waiting for something like this to come out? Maybe you weren’t. But either way you know it’s
going to be good and a ton of fun. BOOM!!!
* SECTION 1 –
QUESTIONS AND ANSWERS *
Q. Was WWF Wrestlefest the successor to WWF Superstars?
A. Yes. WWF Superstars came to arcades in the summer of 1989 by Technos. They expanded the roster and gameplay to unprecedented heights two years later with Wrestlefest.
Q. How come Technos stopped making WWF arcade games after Wrestlefest in 1991?
A. Technos only had the rights to make WWF games for the arcade, which is the reason the game never got released on a home port. They lost the rights shortly after Wrestlfest was produced. Acclaim had the exclusive rights to make WWF video games for consoles while Ocean Software had the rights to make WWF video games for home computers.
Q. Was an updated version of Wrestlefest made?
A. Yes. WWF Superstars came to arcades in the summer of 1989 by Technos. They expanded the roster and gameplay to unprecedented heights two years later with Wrestlefest.
Q. How come Technos stopped making WWF arcade games after Wrestlefest in 1991?
A. Technos only had the rights to make WWF games for the arcade, which is the reason the game never got released on a home port. They lost the rights shortly after Wrestlfest was produced. Acclaim had the exclusive rights to make WWF video games for consoles while Ocean Software had the rights to make WWF video games for home computers.
Q. Was an updated version of Wrestlefest made?
A.
Yes, on February 21, 2012 THQ released a remake of this game on the iOS
featuring both current and former wrestlers, retitled WWE WrestleFest and the
less I talk about this the better. Only the Technos 1991 arcade classic is what
I care about and what I’m talking about in this write-up. I absolutely HATED wrestling after 1992 and never really followed it ever again.
Q.
I know Wrestlefest was a
conversion kit for other machines. But was it also sold as an original cabinet?
A. Yes, it came as a dedicated Technos
cabinet and they are pretty rare to find.
Q.
Why is it sometimes I play 4 matches before getting to the Legion of Doom, and
sometimes 5?
A.
There is a modifiable dipswitch in the arcade cabinet which the owner can change. Those
of you who have RAINE (more info on this below) are able to change this manually. For you techies who
like this sort of thing, it's the first switch of Dipswitch B (11h).
Q.
When was Wrestlefest made?
A. Demolition consists of Smash and Crush on this roster, and THAT combination didn't last very long. Judging by the
fact that Mr. Perfect is still here and at the same time as Sgt. Slaughter, I
would presume that the Ultimate Warrior is the WWF Champion and this is set just after
WrestleMania VI and just before Summer Slam of that year -- summer 1990.
Q.
Why was Randy Savage not included on the roster?
A. Sadly, during the making of this game he was in semi-retirement. What is even more upsetting is that when this game hit the public in the summer of 1991 he was back in action and a full-time wrestler once again.
Q.
Can I pick Demolition individually and make them team up with another wrestler?
A. No. You can only pick them as a team. You can use them individually only in the Royal Rumble mode.
Q.
How do you taunt?
A.
You can't. Only the CPU is capable of doing this.
Q.
Can you pick the Legion of Doom/Road Warriors?
A.
Yes you can, but there are a few problems. See below in SECTION 3.
Q.
I always hear you can play Wrestlefest on your computer with a MAME, RAINE and ROM but what are those?
A. MAME and RAINE are video game emulators that are
programs that simulates the inner-workings of a video game console (ex. Nintendo
64, Sega Genesis, etc.). A "ROM" is a file that contains all the
information from a video game cartridge for an individual game. Therefore, if
you wanted to play Sonic the Hedgehog, you would need a Sega Genesis emulator,
and a Sonic the Hedgehog ROM to use in conjunction with it. MAME and RAINE are
two popular Arcade machine emulators. They are able to emulate numerous numbers
of games due to each arcade game having "drivers" which work kind of
like individual emulators within the emulators -- but you don't need to worry
about drivers. All you need for MAME is the emulator, and the game. Arcade
games have several individual ROMS which are included in the zip files you find
online -- but YOU DO NOT NEED TO UNZIP THE ZIP FILE when you get it. Just place
the zip file in the "Roms" folder in the MAME directory and run MAME,
and it should detect it automatically. More information on this can be found online, so look there.
Q. Can I get MAME on my phone to play Wrestlefest?
A. Yes, but I can only give instructions for an Android as that is the phone I use but I'm sure it's just as easy for those of you that use Apple. Here are the steps:
1. Download MAME4droid from the Play Store (https://play.google.com/store/apps/details?id=com.seleuco.mame4all&hl=en&fbclid=IwAR0ars9_htTpxV1f6_fGJ-J7yePQqmFyXjp24SbkYJFgD54iHlT_pXJH3bA)
2. Open MAME4droid as this will then create the folder index necessary for the app for find your installed games (ROMs).
3. Go to (http://www.freeroms.com/mame.htm). The ''Mame'' section is the only one where you can find games that work with the MAME4droid emulator. Click on ''W'' and you will find various old school wrestling games such as WrestleWar, WWF Superstars, WWF WrestleFest, WWF Wrestlemania: The Arcade Game, etc..
4. Download the games (ROMs) you want and DO NOT unzip them. Leave them zipped and using a file manager app place the files in the MAME4droid > roms folder.
5. You're done! Open MAME4droid, choose your game with the joystick, click ''B'' to load it, click ''coin'' to add coins and ''start'' to get to the home screen of the game.
Q. Can I get MAME on my phone to play Wrestlefest?
A. Yes, but I can only give instructions for an Android as that is the phone I use but I'm sure it's just as easy for those of you that use Apple. Here are the steps:
1. Download MAME4droid from the Play Store (https://play.google.com/store/apps/details?id=com.seleuco.mame4all&hl=en&fbclid=IwAR0ars9_htTpxV1f6_fGJ-J7yePQqmFyXjp24SbkYJFgD54iHlT_pXJH3bA)
2. Open MAME4droid as this will then create the folder index necessary for the app for find your installed games (ROMs).
3. Go to (http://www.freeroms.com/mame.htm). The ''Mame'' section is the only one where you can find games that work with the MAME4droid emulator. Click on ''W'' and you will find various old school wrestling games such as WrestleWar, WWF Superstars, WWF WrestleFest, WWF Wrestlemania: The Arcade Game, etc..
4. Download the games (ROMs) you want and DO NOT unzip them. Leave them zipped and using a file manager app place the files in the MAME4droid > roms folder.
5. You're done! Open MAME4droid, choose your game with the joystick, click ''B'' to load it, click ''coin'' to add coins and ''start'' to get to the home screen of the game.
* SECTION 2 - LEGEND *
U
= Up
D
= Down
L
= Left
R
= Right
P
= Punch
K
= Kick
Wrestlers'
finishers are in BOLD BLOCK CAPS.
= Submission: indicates that it is a submission move, that is, the move will continue draining
energy until one of three things happen:
1. The opponent breaks out of it and knocking you down.
2. The move is broken up by outside
interference, which will knock you down.
3. All the opponent's energy is drained,
causing a submission and a win.
There
are two prone positions: horizontal and diagonal. When your opponent lies
diagonally they are nearing the end of their energy bar.
Each
wrestler has four grapple moves which are performed two at a time in rotation.
For example; when starting on a fresh wrestler Hulk Hogan will do a Body Slam followed
by a Snap Mare until their energy reaches a certain level. Then he will switch
between an Atomic Drop and a Suplex. This does not always apply to the CPU, and
the rotation can change in a Royal Rumble match as well.
* SECTION 3 - WRESTLERS AND MOVES *
HULK HOGAN
Weight : 303lbs
From : Venice Beach, CA
Birthday : August 11
Trademark
Hold : Legdrop off the ropes
"Whatcha gonna do
when Hulkamania runs wild on YOU?"
Although
most of his moves are pretty generic, the Immortal Hulkster is a devastating opponent
capable of a great offense with big damage. He is one of only two wrestlers in the game that has a combo-finisher (the other is the Ultimate Warrior); his Big Boot/Legdrop can
cripple opponents and carry him to victory. As the face of the WWF, it should be no surprise that he dominates the game because can
take a ton of damage and excel at either the tag-team or Royal Rumble modes.
Saturday
Nights Main Event Tag-Team Match: How could you go wrong with having Hulkamania on your side? Hogan is easily one of the best tag-team
partners you can have in the game.
Royal
Rumble: The Hulkster is a true force in this match. His Big Boot move can be
devastating to all the groups of wrestlers in front of him.
Stationary
Punch
= P
Kick = K
Run = P+K
Whilst
Running
Shoulder
Tackle = P/K
Clothesline = P/K (When opponent is weaker)
In
Grapple
Headlock = P
From Headlock: Body Slam
Snap Mare
Atomic Drop
Suplex
Irish
Whip = K
Against
Running
Back
Body Drop = P/K
Big
Boot = P/K (When opponent is weaker - capable of
knocking down as many opponents that are in front of him)
Ground
Attacks (Horizontal)
Pick
Up = P (By Head)
Stomp = P (By body)
Elbow
Drop = P+K (By Head)
Boston
Crab = P+K (By Feet) = Submission
Pin = K
Ground
Attacks (Diagonal)
LEGDROP
= P
Pin = K
Behind
Opponent
Sleeper
Hold = P = Submission
Restrain = K
From
Turnbuckle Against Standing
Axe-Handle
= P/K
From
Turnbuckle Against Prone
Splash
= P/K
MR. PERFECT
Weight : 257lbs
From : Minnesota
Birthday : March 28
Trademark
Hold : Perfect-plex
"I'm absolutely... PERFECT!"
There's not many wrestlers with as much finesse as Mr. Perfect. His
finisher; The Perfect-plex, doesn’t do much in terms of damage but he’s able to
execute it early on in the match. He also makes up of his lack of damage
potential by being the fastest/quickest wrestler in the game.
Saturday
Nights Main Event Tag-Team Match: Mr. Perfect is a tag-team master. His
quickness/speed to tag in and out and to cover the distance of the ring when
he’s hurt is second to none. This makes him an absolutely "perfect” partner.
Royal
Rumble: Mr. Perfect is a little less “perfect” in the Royal Rumbles due to not
having a Body Slam move to throw out healthy opponents when near the ropes. He must
rely on his speed and Back Body Drop to eliminate the opposition so most of the
time he will have to do it the old-fashion way; by pinning or submitting his
opponent. But his Running Dropkick maneuver is very useful due to its range and
ability to knock down more than one opponent which can be extremely useful when
wrestlers tend to bunch up in the Rumble match.
Stationary
Punch
= P
Kick = K
Run = P+K
Whilst
Running
Flying
Dropkick = P/K (capable of knocking down as many opponents that are in front of
him)
Clothesline = P/K (When opponent is weaker)
In
Grapple
Headlock = P
From Headlock: Standing Dropkick
Snap Mare
Back Suplex
PERFECT-PLEX
Irish
Whip = K
Against
Running
Back
Body Drop = P/K
Reverse
Knife Edge = P/K (When opponent is weaker - capable of knocking down as many opponents that are in front of him)
Ground
Attacks (Horizontal)
Pick
Up = P (By Head)
Stomp = P (By body)
Elbow
Drop = P+K (By body)
Figure-Four
Leglock = P+K (By feet) = Submission
Pin = K
Ground
Attacks (Diagonal)
Knee
Drop = P
Pin = K
Behind
Opponent
Sleeper
Hold = P = Submission
Restrain = K
From
Turnbuckle Against Standing
Axe-Handle
= P/K
From
Turnbuckle Against Prone
Knee
Drop = P/K
JAKE "THE
SNAKE" ROBERTS
Weight : 249lbs
From : Stone Mountain, GA
Birthday : May 30
Trademark
Hold : The DDT
"Trust
me..."
Jake
is more of a cerebral wrestler to use in this game. A little strategy and
cunning can go a long way to see his true potential. Although he is very
average when matching up against the other heavy-hitters, his finishing DDT
maneuver easily ranks as one of the most devastating. Late in the game this
will surely even the odds in your favor if you can hit an opponent with it.
Saturday
Nights Main Event Tag-Team Match: Jake is a solid partner and his DDT finisher is a big asset to any team he's on.
Royal
Rumble: Jake is probably better suited for the Rumble match than in a tag-team
match due to the fact that he can hit his DDT on opponents getting
fatigued to eliminate them quickly soon after.
Stationary
Punch
= P
Kick = K
Run = P+K
Whilst
Running
Spinning
Elbow = P/K
High
Knee = P/K (When opponent is weaker - capable of knocking down as many opponents that are in front of
him))
In
Grapple
Headlock = P
From Headlock: Body Slam
Snap Mare
Gut Wrench Suplex
DDT
Irish
Whip = K
Against
Running
Back
Body Drop = P/K
Standing
Clothesline = P/K (When opponent is weaker)
Ground
Attacks (Horizontal)
Pick
Up = P (By Head)
Stomp = P (By body)
Elbow
Drop = P+K (By body)
Figure-Four
Leglock = P+K (By feet) = Submission
Pin = K
Ground
Attacks (Diagonal)
Knee
Drop = P
Pin = K
Behind
Opponent
Sleeper
Hold = P = Submission
Restrain = K
From
Turnbuckle Against Standing
Bionic
Elbow = P/K
From
Turnbuckle Against Prone
Knee
Drop = P/K
EARTHQUAKE
Weight : 460lbs
From : Canada
Birthday : June 22
Trademark
Hold : Earthquake Vertical Splash
"You're gonna feel a living earthquake!"
There
is no denying the fun and power of Earthquake in this game. He can take a ton
of punishment and cause tremendous damage with his move-set and Vertical Splash finisher. But
by being the biggest and heaviest cat in the game, he's also the slowest.
Saturday
Nights Main Event Tag-Team Match: Being very slow tends to give Earthquake a
slight disadvantage in a tag-team match. But after you hit his finisher on a
downed opponent, you won’t care.
Royal
Rumble: Earthquake, as you expect, excels in a Rumble match. His damage
potential, Body Slam and finisher do the job every time. Also his Bear Hug is
key to getting a quick submission elimination to an already fatigued opponent
when they come his way.
Stationary
Punch
= P
Kick = K
Run = P+K
Whilst
Running
Gut
Smash = P/K
Clothesline
= P/K (When opponent is weaker)
In
Grapple
Headlock = P
From Headlock: Body Slam
Headbutts
Powerslam
Bear Hug = Submission
Irish
Whip = K
Against
Running
Reverse
Knife Edge = P/K (capable of knocking down as many opponents that are in front of him)
Big
Boot = P/K (When opponent is weaker - capable of knocking down as many opponents that are in front of him)
Ground
Attacks (Horizontal)
Pick
Up = P (By Head)
Stomp =
P (By body)
Elbow
Drop = P+K (By body)
Boston
Crab = P+K (By feet) = Submission
Pin = K
Ground
Attacks (Diagonal)
VERTICAL SPLASH
= P
Pin = K
Behind
Opponent
Sleeper
Hold = P = Submission
Restrain = K
From
Turnbuckle Against Standing
Bionic
Elbow = P/K
From
Turnbuckle Against Prone
Splash
= P/K
SARGENT SLAUGHTER
Weight : 318lbs
From : South Carolina
Birthday : May 25
Trademark
Hold : The Cobra Clutch
"Drop and give me
20 you maggots!"
Slaughter
is a very crafty and skilled wrestler with one hell of a mean streak. But where
Technos came up with his finisher, I'll never know. For one thing, he doesn't call it
the Cobra Clutch (Slaughter is supposed to do a CAMEL Clutch) and the move he
demonstrates in this game ISN'T a Cobra Clutch at all (Ted DiBiase' finisher, The Million Dollar Dream is a Cobra
Clutch). The move he does seems to be some sort of temple-grinding-noogie submission (?). Even with all that jazz, his so-called “Cobra Clutch” finisher still doesn’t do
much in terms of damage. It’s his
Chestbreaker move that causes his opponents to quiver in pain and "Atten-hut."
Saturday
Nights Main Event Tag-Team Match: Being a little slower than the other
wrestlers tends to hinder Slaughter a in a tag-team match.
Royal
Rumble: As a big man Slaughter is very capable in the Rumble match. He can use
his Body Slam early on to eliminate fresh wrestlers and sneak attack a downed
wrestler and apply his Cobra Clutch finisher on them. Just make sure they are
really hurt or they will break free and you will be the one laying on the mat
when they escape.
Stationary
Punch
= P
Kick = K
Run = P+K
Whilst
Running
Shoulder
Tackle = P/K
Clothesline = P/K (When opponent is weaker)
In
Grapple
Headlock = P
From Headlock: Body Slam
Noogie
Chestbreaker
COBRA
CLUTCH = Submission
Irish
Whip = K
Against
Running
Back
Body Drop = P/K
Knee
Smash = P/K (When opponent is weaker)
Ground
Attacks (Horizontal)
Pick
Up = P (By Head)
Stomp = P (By body)
Knee
Drop = P+K (By body)
Boston
Crab = P+K (By feet) = Submission
Pin = K
Ground
Attacks (Diagonal)
Elbow
Drop = P
Pin = K
Behind
Opponent
Sleeper
Hold = P = Submission
Restrain = K
From
Turnbuckle Against Standing
Axe-Handle
= P/K
From
Turnbuckle Against Prone
Splash
= P/K
"THE MILLION
DOLLAR MAN" TED DiBIASE
Weight : 260lbs
From : Seasonal Residences
Birthday : January 18
Trademark
Hold : The Million Dollar Dream
"Everybody’s got
a price."
A
superb wrestler that is tremendously well-rounded. Full of technical and brawling knowledge, DiBiase's only problem is what to use next. Be a little careful when
slapping The Million Dollar Dream on an opponent as it doesn’t do much damage.
Saturday
Nights Main Event Tag-Team Match: DiBiase is well suited for the tag-team match
due to his speed, move-set and ring generalship. He’s a master in this match plain and
simple.
Royal
Rumble: Dibiase suffers in this mode from not having a Body Slam move to get a
quick elimination early in the match when near the ropes. Most of his eliminations
will come by using his Back Drop in the chaos when opponents are running at him. DiBiase most
likely needs to submit or pin his opponent to get to victory.
Stationary
Punch
= P
Kick = K
Run = P+K
Whilst
Running
Spinning
Elbow = P/K
Knee
Smash = P/K (When opponent is weaker)
In
Grapple
Headlock = P
From Headlock: Backbreaker
Piledriver
Suplex
THE MILLION DOLLAR DREAM = Submission
Irish
Whip = K
Against
Running
Standing
Clothesline = P/K
Powerslam = P/K (When opponent is weaker)
Ground
Attacks (Horizontal)
Pick
Up = P (By Head)
Stomp = P (By body)
Elbow
Drop = P+K (By body)
Figure-Four
Leglock = P+K (By feet) = Submission
Pin = K
Ground
Attacks (Diagonal)
Fist
Drop = P
Pin = K
Behind
Opponent
Sleeper
Hold = P = Submission
Restrain = K
From
Turnbuckle Against Standing
Bionic
Elbow = P/K
From
Turnbuckle Against Prone
Elbow
Drop = P/K
THE ULTIMATE WARRIOR
Weight : 275lbs
From : Parts Unknown
Birthday : Unknown
Trademark
Hold : Gorilla Press
"Feel the power
of the Ultimate Warrior!"
The
Ultimate Warrior is sheer force in the ring, and can be literally unstoppable. He
has the ability to occasionally “no-sell” other wrestlers moves and even
finishers by just getting up after taking a big hit (and damage) making his ability
to recover absolutely extraordinary. Other than Hulk Hogan, he is the only other wrestler in the game capable of a combo-finisher; his
Gorilla Press/Warrior Splash can cripple the opposition. This guy
is ferocity personified and totally indomitable in Wrestlefest.
Saturday
Nights Main Event Tag-Team Match: The consummate tag-team partner due to his
damage, speed and recovery.
Royal
Rumble: All his moves and abilities are geared for the chaos that comes with
this type of match.
Stationary
Punch
= P
Kick = K
Run = P+K
Whilst
Running
Clothesline = P/K
Flying
Clothesline = P/K (When opponent is weaker - capable of knocking down as many wrestlers that
are in front of him)
In
Grapple
Headlock = P
From Headlock: Snap Mare
Body Slam
Piledriver
GORILLA
PRESS
Irish
Whip = K
Against
Running
Back Body Drop = P/K
Powerslam = P/K (When opponent is weaker)
Ground
Attacks (Horizontal)
Pick
Up = P (By Head)
Stomp = P (By body)
Elbow
Drop = P+K (By body)
Boston
Crab = P+K (By feet) = Submission
Pin = K
Ground
Attacks (Diagonal)
Warrior
Splash = P
Pin = K
Behind
Opponent
Sleeper
Hold = P = Submission
Restrain = K
From
Turnbuckle Against Standing
Axe-Handle
= P/K
From
Turnbuckle Against Prone
Knee
Drop = P/K
THE BIG BOSS MAN
Weight : 357lbs
From : Cobb County, GA
Birthday : May 2
Trademark
Hold : The Boss Man Slam
"You're gonna
serve hard time, punk!"
Given
a low profile against the other big names, The Big Boss Man is far
more fearsome than this suggests. As the “second” biggest guy in the game, Boss
Man doesn’t suffer from the same penalties that the slow moving Earthquake
does. Plus he benefits from a lot of grapple moves that can really put the
hurting on opponents when in close.
Saturday
Nights Main Event Tag-Team Match: Boss Man makes a great partner who can help
keep opponents close to his corner especially with his Boss Man Slam finisher.
Yes, he’s slower than most but even so, it’s not by much.
Royal
Rumble: Boss Man can rule the Royal Rumble and is second to no one in this
match. While he’s able to toss opponents out early, he can also surprise many
of them with a well timed Boss Man Slam. And the scary part is he can manage it
over and over on several fatigued opponents running towards him. It can be
pretty devastating so be careful when facing him.
Stationary
Punch
= P
Kick = K
Run = P+K
Whilst
Running
Gut
Smash = P/K
Knee
Smash = P/K (When opponent is weaker)
In
Grapple
Headlock = P
From Headlock: Body Slam
Noogie
Piledriver
Gut Wrench Suplex
Irish
Whip = K
Against
Running
Back
Body Drop = P/K
BOSS MAN SLAM = P/K (When opponent is weaker)
Ground
Attacks (Horizontal)
Pick
Up = P (By Head)
Stomp = P (By body)
Elbow
Drop = P+K (By body)
Boston
Crab = P+K (By feet) = Submission
Pin = K
Ground
Attacks (Diagonal)
Running
Splash = P
Pin = K
Behind
Opponent
Sleeper
Hold = P = Submission
Restrain = K
From
Turnbuckle Against Standing
Bionic
Elbow = P/K
From
Turnbuckle Against Prone
Splash
= P/K
SMASH OF DEMOLITION
Weight : 285lbs
From : Parts Unknown
Birthday : Unknown
Trademark
Hold : Suplex
"I'm gonna kick your stinkin' teeth in!"
Sadly, Smash
is possibly the most 'vanilla' wrestler in the game. All his moves are generic, so generic in fact that his finishing move is -- The Suplex?! Yup, you read that
right, a simple suplex. And why couldn't Demolition perform their double-team move in this game is beyond me? But the great thing about Smash is that despite his primitive move-set, he's able to generate high damage consistently and excel in both Tag-Team and Royal Rumble
matches.
Saturday
Nights Main Event Tag-Team Match: They are Demolition… nuff said.
Royal
Rumble: Smash is equally effective in this mode as well.
Stationary
Punch
= P
Kick = K
Run = P+K
Whilst
Running
Shoulder
Tackle = P/K
Clothesline = P/K (When opponent is weaker)
In
Grapple
Headlock = P
From Headlock: Body Slam
Backbreaker
Powerslam
SUPLEX
Irish
Whip = K
Against
Running
Back
Body Drop = P/K
Knee
Smash = P/K (When opponent is weaker)
Ground
Attacks (Horizontal)
Pick
Up = P (By Head)
Stomp = P (By body)
Elbow
Drop = P+K (By body)
Boston
Crab = P+K (By feet) = Submission
Pin = K
Ground
Attacks (Diagonal)
Knee
Drop = P
Pin = K
Behind
Opponent
Sleeper
Hold = P = Submission
Restrain = K
From
Turnbuckle Against Standing
Axe-Handle
= P/K
From
Turnbuckle Against Prone
Splash
= P/K
CRUSH OF DEMOLITION
Weight : 315lbs
From : Parts Unknown
Birthday : Unknown
Trademark
Hold : Backbreaker
"Graaahhh!"
Crush
is a seriously strong hombre that can match up with the best of them. He has a much
more spectacular finisher than his partner Smash, which also does some major
damage. And just like his tag-team partner, Crush is well-suited for both the Tag-Team and Royal Rumble matches.
Saturday
Nights Main Event Tag-Team Match: They are Demolition… nuff said.
Royal
Rumble: Crush is equally effective in this mode as well.
Stationary
Punch
= P
Kick = K
Run = P+K
Whilst
Running
Shoulder
Tackle = P/K
Dropkick = P/K (When opponent is weaker - capable of knocking
down as many opponents that are in front of him)
In
Grapple
Headlock = P
From Headlock: Body Slam
Atomic Drop
Neckbreaker
BACKBREAKER
Irish
Whip = K
Against
Running
Back
Body Drop = P/K
Standing
Clothesline = P/K (When opponent is weaker)
Ground
Attacks (Horizontal)
Pick
Up = P (By Head)
Stomp =
P (By body)
Knee
Drop = P+K (By body)
Boston
Crab = P+K (By feet) = Submission
Pin = K
Ground
Attacks (Diagonal)
Elbow
Drop = P
Pin = K
Behind
Opponent
Sleeper
Hold = P = Submission
Restrain = K
From
Turnbuckle Against Standing
Axe-Handle
= P/K
From
Turnbuckle Against Prone
Knee
Drop = P/K
THE LEGION OF DOOM
"Mean" Gene
Okerlund : "It's time to fight with
a powerful challenge."
Road Warrior Animal :
"Hehaha! We snack on danger, dine on death!"
Road Warrior Hawk :
"To bury every gerbil-faced geek we face. Raaaaaah!"
The
Legion of Doom are without a doubt the boss of bosses in Wrestlefest. They are
the undisputed tag-team champions that can perform the most devastating
finisher in the game “THE DOOMSDAY DEVICE!” If you get hit by this start paying
or praying because it’s basically a wrap. As individuals they function much
differently than the other wrestlers. They have more of an arsenal of wrestling
maneuvers, more health (approximately 2.5 longer than normal energy), they do
more damage, they recover quicker on average and they are able to perform their
high-damage power moves early on in the match. While they are not playable characters in the arcade, they can be if you possess RAINE, the
Wrestlefest ROM with a couple of drawbacks (see below). It seems to me that
they WERE intended to be selectable as they have unfinished portraits. But they
must have been pulled later on. Why, Tecmos, why?
To get the Legion of Doom enter
RAINE, load Wrestlefest and select:
Game
Setup
Action
Replay
New
a box should appear with the following
fields:
Name:
Addr:
Data:
Info:
Name and Info are irrelevant to the Computer, so put anything helpful to you. 'Name'
is what the cheat will be called in the list, so name it whatever you like. Edit the fields
with the addr(ess) and data given from the list.
Character
Select (P1):
Addr
: 001c0607
Data
: xx
where 'xx' is one of the following:
00 Hulk Hogan
01 Jake Roberts
02 Ultimate Warrior
03 Big Boss Man
04 Hawk*
05 Animal*
06 Sgt Slaughter
07 Mr. Perfect
08 Earthquake
09 Ted
DiBiase
0a Smash
0b Crush
Character
Select (P2):
Addr
: 001c0191
Data
: xx (where 'xx' is from the list above)
*Here the Legion of Doom are selectable wrestlers! Check out how you can use them effectively below -- "What a Rush!"
ROAD WARRIOR ANIMAL
Weight : 285lbs
From : Chicago, IL
Birthday : Unknown
Trademark
Hold : CLOTHESLINE OFF THE TOP TURNBUCKLE (THE DOOMSDAY DEVICE)
“We snack on danger, dine on death and dead men don't make money.”
Animal
is simply the strongest character in the game and possibly the most fearsome
single opponent you can face. The damage he can dish out is almost unfair.
Saturday
Nights Main Event Tag-Team Match: One-half of the WWF Wrestlefest Tag-Team
Champions of the World! What more do you need to know? Beware
of Animal's "Hoist" (the set-up to The Doomsday Device) -- if you are positioned
incorrectly Hawk will not jump and you will effectively have to reset the game.
Animal will keep the opponent on his shoulders indefinitely.
Royal
Rumble: First thing you need to know is that in this match you can relax and have no fear of Animal using his "Hoist" move. And that's a BIG problem for everyone else because Animal is without a doubt the KING of the Royal Rumble! Using him as a
playable character really gives you a massive edge over all your opponents.
What makes him so special is that Animal will only perform his Body Slam
maneuver against full-health opponents when near the ropes which makes tossing
them out an easy task. Get to wrestlers before they become fatigued, win the
lock up, get them in a headlock, drag them towards the ropes and throw them
out. Rinse and repeat. There’s no telling how many opponents you will end up
tossing out before the match is through. Animal can also Gorilla Press an
opponent out of the ring when other wrestlers are getting hurt. Of course there
is no guarantee you will always win such a chaotic match, but the odds are
always in Animal’s favor.
Stationary
Punch
= P
Kick = K
Run = P+K
Whilst
Running
Shoulder
Tackle = P/K
Clothesline = P/K (When opponent is weaker)
In
Grapple
Headlock = P
From Headlock: Body Slam
Atomic
Drop
Piledriver
Piledriver
Gorilla Press
Bearhug = Submission
HOIST (hopefully you and Hawk are in the correct position)
Irish
Whip = K
Against
Running
Back
Body Drop = P/K
Powerslam
= P/K (When opponent is weaker)
Ground
Attacks (Horizontal)
Pick
Up = P (By Head)
Stomp = P (By body)
Elbow
Drop = P+K (By Head)
Boston
Crab = P+K (By Feet) = Submission
Pin = K
Ground
Attacks (Diagonal)
Elbow
Drop = P
Pin = K
Behind
Opponent
Sleeper
Hold = P = Submission
Restrain = K
From
Turnbuckle Against Standing
Axe-Handle
= P/K
From
Turnbuckle Against Prone
Knee
Drop = P/K
ROAD WARRIOR HAWK
Weight : 287lbs
From : Chicago, IL
Birthday : Unknown
Trademark
Hold : CLOTHESLINE OFF THE TOP TURNBUCKLE (THE DOOMSDAY DEVICE)
“OOOOOOOOHHHHH WHAT A RUSH!”
While
Hawk lacks a little of the overall power that Animal possesses, he makes up for
it in speed and arsenal. Nobody in the game has such an array of moves that are
geared to knock down clusters of wrestlers at any time. He's simply a wrecking ball of terror. And when using Hawk,
you can pound on the opposition as long as you like not being fearful of
“hoisting” your opponent for The Doomsday Device like Animal does. So enjoy the
carnage.
Saturday
Nights Main Event Tag-Team Match: One-half of the WWF Wrestlefest Tag-Team
Champions of the World! Hawk is actually better than Animal in this
mode due to his greater speed and ability not to be hindered in any way.
Royal
Rumble: While Hawk ranks second to Animal in this match (only because he will
sometimes randomly do a Standing Dropkick before a Body Slam when near the
ropes with a healthy opponent), he is absolutely devastating against the clumps
of wrestlers in front of him. Use his Flying Dropkick or Flying Clothesline effectively
and watch the bodies hit the floor.
Stationary
Punch
= P
Kick = K
Run = P+K
Whilst
Running
Clothesline
= P
Flying
Dropkick = K (capable of knocking down as many opponents that are in front of
him)
Flying
Clothesline = P/K (When opponent is weaker - capable of knocking down as many opponents that
are in front of him)
In
Grapple
Headlock = P
From Headlock: Standing Dropkick
Body Slam
Back Breaker
Neckbreaker
Neckbreaker
Back Suplex
Irish Whip = K
Against
Running
Back
Body Drop = P/K
Dropkick
= P/K (When opponent is weaker - capable of knocking down as many opponents that are in
front of him)
Ground
Attacks (Horizontal)
Pick
Up = P (By Head)
Stomp = P (By body)
Elbow
Drop = P+K (By Head)
Boston
Crab = P+K (By Feet) = Submission
Pin = K
Ground
Attacks (Diagonal)
Fistdrop
= P
Pin = K
Behind
Opponent
Sleeper
Hold = P = Submission
Restrain = K
From
Turnbuckle Against Standing
Axe-Handle
= P/K
From
Turnbuckle Against Prone
* SECTION 4 -
DOUBLE-TEAMING *
These are essential when you double-team an opponent:
1. After the Restrain move (K from behind), your partner (in tag mode) will be allowed in and can kick or punch the
opponent.
2. When the opponent is in a headlock (P in
grapple), you are free to drag them about.
If you roam over to your corner and tag (P or K), your partner will leap from
the turnbuckle and smash 'em over the head. This also allows both wrestlers in
the ring for a brief period.
3. If you tag your partner then press P+K
by a prone opponent's legs, they are free to do any ground attacks. (In 1P
mode, just dump your opponent near your corner with their feet pointing at your
corner. The CPU should do the rest.)
4. If you are playing with another player on the same team, you can still Punch and Restrain an opponent even if you are on the outside of the ring. Simply press (P or K) when an opponent is near you. Be careful because this can happen to you if you are too close to your opponents corner.
5. Be aware when you are in the ring and double-teaming your opponent because your Punches, Kicks, Clotheslines and (some) moves can hurt your partner.
4. If you are playing with another player on the same team, you can still Punch and Restrain an opponent even if you are on the outside of the ring. Simply press (P or K) when an opponent is near you. Be careful because this can happen to you if you are too close to your opponents corner.
5. Be aware when you are in the ring and double-teaming your opponent because your Punches, Kicks, Clotheslines and (some) moves can hurt your partner.
* SECTION 5 - OUT OF THE RING *
With
a quick Body Slam, Back Body Drop or Road Warrior Animal's Gorilla Press you can throw
your opponent out of the ring. Here, your moves will do more damage than usual. There are also metal steps and video monitors up
for grabs, both of which do BIG damage. If your opponent stays in the ring,
take the opportunity to double-team his partner. Let your mate do the
grappling, and just when the other guy gets up, lay the Smack down with a
foreign object. Beware however, as the CPU will always grab an object if he is
standing over it. And make sure you keep track of the time because you have only a 20 count to get back into the ring.
As
soon as both of you are back inside the ring, the ring is reset, as if nobody
had been outside. You are even plucked from the top rope if you
were contemplating to jump from it. A great tactic is to climb the top rope immediately
after hurling someone outside. If you leap at the earliest possible moment,
they will stand still awaiting your Turnbuckle attack!
* SECTION 6 - SATURDAY NIGHTS MAIN EVENT *
"Choose 2
wrestlers and make team. Use combination play and keep beating some games. Finally fight
with ‘WWF Wrestle fest’ champion 'The Legion of Doom'."
There
is no easy technique to get you through this part of the game, but it helps
to rely on double-teaming and fast tags -- energy regenerates quickly for the
partner outside of the ring. Whenever possible throw the CPU scum out of the
ring for double-teaming malarkey. Watch for the words "POWER UP" in the illegal
man's energy bar -- this means that they will win every grapple and inflict
double damage. Tag them in as soon as possible; they will shake the ropes to alert
you to this fact. Going outside of the ring loses the POWER UP advantage.
When fighting inside a steel cage there really isn't that much of a difference than fighting in a regular match. The exceptions being that you cannot throw another wrestler out of the ring. When you Irish Whip a wrestler into the ropes he will clang off the cage instead of rebounding back towards you.
The
Legion of Doom are seriously deadly opponents and it helps to try to beat them
by count out rather than pin. Regardless, have your quarters ready and by god,
watch out for the Doomsday Device.
Ways to win: Pin, Submission, or opponent is counted out of the ring.
Ways to win: Pin, Submission, or opponent is counted out of the ring.
* SECTION 7 - THE ROYAL RUMBLE *
“Choose 1 wrestler and
beat wrestlers one after another come to fight with. Get them out of the ring of
get fall, and be a champion.”
The
Royal Rumble has a simple flaw which is exploitable with anyone except Ted
DiBiase and Mr Perfect. Right at the start or for any fresh wrestlers, grab and
smack 'em in a headlock. Walk them to the nearest ropes. When you reach them,
turn around and press a button. This will send them soaring over the ropes with
a Body Slam (this is why the two mentioned above cannot do it -- they do not
have a Body Slam)! Do not be put off if they Snap Mare or do another move, just
pick 'em right back up again and repeat and they will do a Body Slam next. This is
what makes some wrestlers so effective in this match. As stated above in
Section 3, Road Warrior Animal is particularly dangerous because he doesn’t have another
move if he performs this pattern, it’s always a Body Slam.
Be wary of reversals near the ropes. While it depends on the moves you do, a reversal can lead to a Back Body Drop or Body Slam that could send you flying out of the ring and be eliminated.
Ways to win: Pin (you can also pile onto a pinned opponent), Submission, or throw an opponent out of the ring.
Be wary of reversals near the ropes. While it depends on the moves you do, a reversal can lead to a Back Body Drop or Body Slam that could send you flying out of the ring and be eliminated.
Ways to win: Pin (you can also pile onto a pinned opponent), Submission, or throw an opponent out of the ring.
* SECTION 8 - CHEAP? *
There are a few "cheap" tricks to survive some situations in Wrestlefest:
1. When slugging it out with the CPU, hit him with a Punch and step back. Repeat this and after the fourth Punch lands it will always knock your opponent down.
2. When in the Royal Rumble and it's down to just you and two CPU opponents (sometimes this can work against four CPU opponents), they will not touch you and fight it out between themselves if you go to either the top or bottom of the ring and run back and forth. Keep rebounding off the ropes as they will walk back and forth trying to follow you but never actually engaging you, they will always engage each other. This is a great trick to heal a little damage while letting your opponents continue to hurt each other. But make sure you keep track of the timer, if it runs out, you all lose.
3. Having more money than the opposition will always give you the win no matter how good they are at this game... BANG!!!
3. Having more money than the opposition will always give you the win no matter how good they are at this game... BANG!!!
Watch all the WWF Wrestlefest excitement here!
"Come to me my Warriors!" |
CHECK OUT OTHER "COMPLETE ANALYSIS" ARTICLES HERE:
THE MEGO ELASTIC SUPERHEROES
THE PRO WRESTLER KESHI LINE FROM BANDAI (1987)
John Cimino
John
Cimino is a Silver and Bronze Age comic, cartoon and memorabilia expert
that runs a business called "Saturday Morning Collectibles." He buys, sells, appraises and gives seminars on everything pop culture, so if
you got something special, let him know about it. He contributes
articles to ALTER EGO, RETROFAN, BACK ISSUE and THE JACK KIRBY COLLECTOR from TwoMorrows Publishing, runs the Roy Thomas Appreciation Board on Facebook and has appeared on the AMC reality show Comic Book Men. He also represents some of comicdoms biggest stars and brings them to a Comic Con near you. John likes to think he's the real Captain Marvel, people just don't have
the heart to tell him he's just an obsessed fanboy that loves to play
superheroes with his daughter Bryn. Contact him at johnstretch@live.com or follow him on Instagram at megostretchhulk.